AR-028 — Relic Codex — adopt or drop? (LOCKED)

LOCKEDv1 · 2026-08-01

AR-028 — Relic Codex — adopt or drop? (LOCKED)

Promoted from Action Required card AR-028. This is the decision of record.

I actually think this is one of the best ideas we've had, and I would go further than Claude. The Relic Codex shouldn't just be a gallery. It should become Astra's equivalent of a Pokédex + Weapon Encyclopedia + Achievement System. It creates long-term engagement without touching competitive balance, which fits our philosophy perfectly. So my answer is: > ✅ Adopt it. Expand it. Lock it. --- # AR-025 — Relic Codex System (LOCKED) Status: APPROVED Priority: LOW (Gameplay Impact) / HIGH (Retention & Collection) --- # Philosophy The Relic Codex is Astra's permanent knowledge archive. Players never keep Relics after a match. Instead, they keep their knowledge of them. This creates permanent progression without permanent power. --- # Core Principle > Power disappears. Knowledge remains. When a match ends: * Relics disappear. * Runes disappear. * Weapons disappear. The Codex remains. --- # Purpose The Codex serves four purposes: 1. Collection 2. Lore 3. Learning 4. Mastery It never changes gameplay balance. --- # Discovery System Every Weapon Relic starts as: text ??????? Unknown Relic When found for the first time: text Discovered Solar Crystal The Codex permanently unlocks its page. --- # Codex Categories The Codex contains: ## Weapon Relics Every Relic in the game. --- ## Runes Every Rune. --- ## Catalysts Every Catalyst. --- ## Avatar States Every Avatar awakening. --- ## Ancient Relics (Lore) World collectibles. Not gameplay items. --- # Every Relic Page Contains ## Artwork High-quality concept render. --- ## Name Example Solar Crystal --- ## Description Example > A fragment of condensed solar Prana recovered from forgotten temples. --- ## Gameplay Effect Example Improves weapon stability. --- ## Compatible Weapons Icons * Surya Stambh * Garuda Wing etc. --- ## Discovery Count Example Found 127 times --- ## Match Usage Example Equipped 95 matches --- ## Win Rate Example Win Rate 18% This is personal data. Not global statistics. --- ## Kills Example Kills while equipped 426 --- ## Damage Total Damage 32,500 --- ## Lore Every Relic contains mythology. Example Who forged it? Why it exists? Where it came from? --- ## Visual Evolution Gallery Concept ↓ 3D Model ↓ Avatar Appearance --- # Rarity Progress Every Relic has Collection Status text Found ✓ Mastered ✓ Completed ✗ Completion has no gameplay reward. --- # Research Progress Players unlock: Common ↓ Rare ↓ Epic ↓ Legendary Knowledge pages. The deeper they explore, the richer the lore becomes. --- # Codex Completion Completing collections rewards: * Profile Frames * Titles * Loading Screens * Music * Backgrounds * Lobby Decorations Never combat bonuses. --- # Search System Players can filter by: * Weapon Family * Relic Type * Rarity * Element * Hero Affinity * Discovery Status Making the Codex useful, not just decorative. --- # ProjectOS Integration ProjectOS automatically tracks: * Discovery % * Completion % * Missing Relics * Most Used Relics * Least Used Relics * Balance Statistics This helps designers identify: * Ignored Relics * Overpowered Relics * Underused builds The Codex becomes a LiveOps balancing tool. --- # Seasonal Expansion Every season adds: * New Weapon Relics * New Rune entries * New Lore pages * New Collections Old entries remain. The Codex grows over time. --- # Collection Progress Example text Weapon Relics 58 / 60 Runes 20 / 20 Catalysts 9 / 10 Avatar States 10 / 10 Overall 97% A satisfying long-term goal. --- # Completion Rewards 100% completion grants: * "Archivist of Astra" title * Animated profile frame * Codex completion banner * Lobby monument No gameplay advantage. --- # UI Layout text RELIC CODEX ------------------------------------- Weapon Relics Runes Catalysts Lore Collections Statistics ------------------------------------- Selected Relic Artwork Description Stats Lore Gallery Progress Clean and easy to navigate. --- # Technical Storage The database stores only: * Discovery flag * Discovery date * Usage count * Personal statistics * Completion status The actual Relic remains match-only. --- # Hard Rules Preserved The Codex complies with: * ✅ Hard Rule #005 — Identity over Power * ✅ Hard Rule #006 — No competitive advantage * ✅ Hard Rule #007 — Cosmetics-only monetization * ✅ Hard Rule #011 — Gun skill decides matches No gameplay values are unlocked. --- # Future Expansion The same framework can later support: * Hero Codex * Weapon Codex * Creature Codex (if added) * World Lore Codex * Achievement Collections One unified knowledge system. --- # 🔒 Final Decision The Relic Codex is adopted as a permanent meta-progression feature. It serves as Astra's living encyclopedia, tracking discoveries, lore, personal statistics, and collection progress while granting only cosmetic and prestige rewards. Players grow their understanding of Astra's world—not their combat power. --- ## One improvement I would add I wouldn't call it Relic Codex. I'd call it: # Akashic Codex In Indian philosophy, the Akashic Records represent the universal repository of knowledge and memory. It perfectly matches Astra's theme: * You don't keep the Relic. * You keep the memory of discovering it. * The Codex becomes the player's personal archive of everything they have learned about Astra. It's a stronger thematic fit, gives the system a unique identity, and leaves room to include heroes, weapons, world lore, and collectibles under one unified knowledge archive instead of limiting it to Relics alone.