Task board

Work items, each linked to the thing it produces. A task with no linked entity or asset is work that does not move the project — the board makes that visible.

Open
29
29 total
Estimated
252h
sum of all estimates
Unestimated
0
open tasks with no estimate
Done
0
Backlog22
T-0007HIGH
Define the Document & Entity ID contract (frontmatter + [[ID]] refs)
Unassigned4h
T-0008HIGH
Assign document ownership; move match modes from Bible to GDD
Unassigned2h
T-0009HIGH
Add the Ability Impact Budget as a hard rule
Unassigned3h
T-0010HIGH
Write the Silhouette Test protocol and add it as a pipeline gate
Unassigned4h
T-0011HIGH
Rewrite the Production Bible with entry/exit criteria per phase
Unassigned8h
T-0012HIGH
Give audio a Phase 0 deliverable so Hard Rule #4 is enforced
Unassigned3h
T-0013HIGH
Name and brief the ten combat zones
Unassigned20h
T-0014HIGH
Name and brief the ten weapon families
Unassigned16h
T-0015HIGH
Specify backend, store, entitlements and telemetry
Unassigned12h
T-0101HIGH
Write 00_ASTRA_Core_Constants.md — every shared number, referenced not copied
Unassigned3h
T-0102HIGH
Write 02_Combat_Balance_Bible.md — promote AR-017, which already holds ~90%
Unassigned4h
T-0103HIGH
Write 03_Hero_Design_Bible.md — promote AR-014 + AR-022
Unassigned4h
T-0104HIGH
Write 04_Weapon_Design_Bible.md — promote AR-013 as amended by AR-023
Unassigned5h
T-0105CRITICAL
Write 08_Art_Direction_Bible.md — DOES NOT EXIST, no source material
Unassigned16h
T-0106CRITICAL
Write 09_UI_UX_Bible.md — DOES NOT EXIST, no source material
Unassigned16h
T-0107CRITICAL
Write 10_Animation_Bible.md
Unassigned10h
T-0108CRITICAL
Write 11_Audio_Bible.md
Unassigned10h
T-0109CRITICAL
Write 12_World_Bible.md + 13_Map_Design_Bible.md + 14_POI_Design_Bible.md
Unassigned12h
T-0110CRITICAL
Write 21_Asset_Taxonomy.md — ID prefixes CHR/WPN/BAR/UI/ANM/AUD/MAP/PRP/VFX
Unassigned4h
T-0111CRITICAL
Write 24_Risk_Register.md
Unassigned4h
T-0112CRITICAL
Write 25_Gameplay_Feel_Bible.md — how Astra should FEEL, not what it does
Unassigned8h
T-0113CRITICAL
Greybox Map V1 — cubes only. Test landing, rotations, sightlines, circle timing
Unassigned40h
Sprint6
T-0001CRITICAL
Answer AR-005: fix the progression model
Saahil Taggala2h
T-0002CRITICAL
Answer AR-006: fix players per match
Saahil Taggala2h
T-0003CRITICAL
Price dedicated server hosting at the chosen player count
Saahil Taggala6h
T-0004CRITICAL
Write 06_ASTRA_Prana_System.md
Saahil Taggala12h
T-0005CRITICAL
Write the Cultural Design Policy into the Project Bible
Saahil Taggala8h
T-0006CRITICAL
Write 05_ASTRA_Performance_Budget.md and lock it
Saahil Taggala10h
In progress1
T-0016CRITICAL
Deploy ProjectOS to astra.aurionglobal.my
Unassigned4h
Review0
Empty
Done0
Empty