AI command center

Every prompt used to produce something in this project, stored and reusable. A prompt that generated an asset lives on that asset; the general-purpose ones live here. The point is that regenerating an asset in six months produces the same asset.

Prompts
4
Targets
2
CLAUDE · IMAGE
Total uses
0
recorded runs
Showing
4
all targets
PR-001

Zone design brief

CLAUDEDesignused 0×
You are the ASTRA level designer. For zone [[ZONE-NNN]], produce a design brief that fills every required field: visual references, traversal, combat style, loot density, risk level, verticality, secret areas.

Constraints:
- Hard Rule #1 Performance First. Stay inside the polygon and draw-call budget in 05_ASTRA_Performance_Budget.md.
- Hard Rule #2 Reusable Assets. Before proposing a new asset, search the asset registry and reuse what exists.
- Hard Rule #9 Recognition in one second. The zone must be identifiable from its silhouette and palette alone.

Output the asset list separately, marking each as REUSE (with the existing asset code) or NEW.

Run once per zone. The asset list feeds straight into the registry.

PR-002

Asset generation brief

IMAGEArtused 0×
Concept art for ASTRA: KALYUG PROTOCOL — mythology-first mobile battle royale, grounded and readable rather than ornate.

Subject: {SUBJECT}
Zone context: {ZONE}
Silhouette requirement: identifiable in one second at 40m on a 6-inch screen.
Style: stylised realism, strong primary shapes, restrained detail, mobile-legible palette.
Output: three-quarter view, neutral background, no text, no watermark.

Store the exact prompt on the asset record, not here, once it produces a tracked asset.

PR-003

Consistency audit pass

CLAUDEGovernanceused 0×
Read every document in ProjectOS. Produce a consistency report listing: direct contradictions between documents, dangling references (systems named in one document and defined in none), missing gameplay loops, missing production pipelines, performance risks, monetisation conflicts and scalability risks.

Rules:
- Never silently fix an inconsistency. Explain it, recommend a resolution, wait for approval.
- Never invent project information. Missing information becomes an Action Required card.
- Priority every finding: Critical, High, Medium, Low.

This is the prompt that produced DOC-010, DOC-011 and DOC-012.

PR-004

Pre-commission asset check

CLAUDEPipelineused 0×
Before commissioning asset "{NAME}" in category {CATEGORY}:
1. Search the ASTRA asset registry for an existing asset that could be reused or kitbashed.
2. If one exists, return REUSE with its asset code and the change needed.
3. If none exists, return NEW with a proposed polygon and texture budget taken from 05_ASTRA_Performance_Budget.md.
4. Never return NEW without having searched first.

Hard Rule #2 enforcement at the point of commission — the cheapest place to catch duplication.

House rule

Any prompt that produces a tracked asset belongs on that asset record, not here — otherwise the prompt and the thing it made drift apart. This page is for prompts that operate on the project as a whole: audits, consistency passes, document generation, batch asset briefs.