Milestone tracker

Phases, gates and milestones. Completion percentage is only meaningful where exit criteria exist — where they do not, this page says so rather than showing a number.

Phases

P0Foundation (2 months)In design20%
Entry criteria
Project start.
Exit criteria
GATE 1 — DESIGN FREEZE. Sixteen documents approved: Vision · Hard Rules · Core Constants · GDD · Combat Bible · Hero Bible · Weapon Bible · World Bible · Art Bible · UI Bible · Technical Architecture · Backend · Performance Budget · Production Bible · Asset Taxonomy · Risk Register. Nothing enters production before this gate is signed off.
P1Vertical Slice (3 months)Not started0%
Entry criteria
Phase 0 documentation complete and approved.
Exit criteria
One map section, two heroes, three weapons, loot, barrier system, complete combat loop, networking, one complete playable match. GATE 2: the game is enjoyable without additional content. Playtest approval required before expanding.
P2Alpha (5 months)Not started0%
Entry criteria
Vertical Slice proven fun at playtest.
Exit criteria
Five heroes, all ten weapon families, complete map, Solo, Duo, matchmaking, progression, cosmetics foundation, core UI, audio. GATE 3 — FEATURE FREEZE: no new gameplay systems after this point.
P3Beta (4 months)Not started0%
Entry criteria
Feature complete.
Exit criteria
Performance, balancing, bug fixing, device compatibility, telemetry, anti-cheat, LiveOps preparation. GATE 4 — PERFORMANCE CERTIFICATION: target frame rates achieved across supported device classes.
P4Release (2-4 months)Not started0%
Entry criteria
Stable on target devices.
Exit criteria
Store, marketing, community, submission, soft launch, global launch. GATE 5 — LAUNCH READINESS: critical bugs resolved, backend stable, telemetry operational, store approved.

Milestones

IDMilestonePhaseCriteriaTargetStatus
MS-001Gate 1 — Design FreezeP0Sixteen Phase 0 documents written and approved (AR-027). Blocks all production.In design
MS-002Gate 2 — Vertical Slice ApprovalP1Core gameplay proven fun at playtest.Not started
MS-003Gate 3 — Feature FreezeP2No new gameplay mechanics. Balancing and polish only.Not started
MS-004Gate 4 — Performance CertificationP3Target frame rates achieved across supported device classes.Not started
MS-005Gate 5 — Launch ReadinessP4Critical bugs resolved, backend stable, telemetry operational, store approved.Not started