Milestone tracker
Phases, gates and milestones. Completion percentage is only meaningful where exit criteria exist — where they do not, this page says so rather than showing a number.
Phases
P0Foundation (2 months)In design— → —20%
- Entry criteria
- Project start.
- Exit criteria
- GATE 1 — DESIGN FREEZE. Sixteen documents approved: Vision · Hard Rules · Core Constants · GDD · Combat Bible · Hero Bible · Weapon Bible · World Bible · Art Bible · UI Bible · Technical Architecture · Backend · Performance Budget · Production Bible · Asset Taxonomy · Risk Register. Nothing enters production before this gate is signed off.
P1Vertical Slice (3 months)Not started— → —0%
- Entry criteria
- Phase 0 documentation complete and approved.
- Exit criteria
- One map section, two heroes, three weapons, loot, barrier system, complete combat loop, networking, one complete playable match. GATE 2: the game is enjoyable without additional content. Playtest approval required before expanding.
P2Alpha (5 months)Not started— → —0%
- Entry criteria
- Vertical Slice proven fun at playtest.
- Exit criteria
- Five heroes, all ten weapon families, complete map, Solo, Duo, matchmaking, progression, cosmetics foundation, core UI, audio. GATE 3 — FEATURE FREEZE: no new gameplay systems after this point.
P3Beta (4 months)Not started— → —0%
- Entry criteria
- Feature complete.
- Exit criteria
- Performance, balancing, bug fixing, device compatibility, telemetry, anti-cheat, LiveOps preparation. GATE 4 — PERFORMANCE CERTIFICATION: target frame rates achieved across supported device classes.
P4Release (2-4 months)Not started— → —0%
- Entry criteria
- Stable on target devices.
- Exit criteria
- Store, marketing, community, submission, soft launch, global launch. GATE 5 — LAUNCH READINESS: critical bugs resolved, backend stable, telemetry operational, store approved.
Milestones
| ID | Milestone | Phase | Criteria | Target | Status |
|---|---|---|---|---|---|
| MS-001 | Gate 1 — Design Freeze | P0 | Sixteen Phase 0 documents written and approved (AR-027). Blocks all production. | — | In design |
| MS-002 | Gate 2 — Vertical Slice Approval | P1 | Core gameplay proven fun at playtest. | — | Not started |
| MS-003 | Gate 3 — Feature Freeze | P2 | No new gameplay mechanics. Balancing and polish only. | — | Not started |
| MS-004 | Gate 4 — Performance Certification | P3 | Target frame rates achieved across supported device classes. | — | Not started |
| MS-005 | Gate 5 — Launch Readiness | P4 | Critical bugs resolved, backend stable, telemetry operational, store approved. | — | Not started |