Project tree

The whole picture in one place. Map → Zone → Section → Landmark, and the same tree for characters, weapons and systems. Progress rolls up from the leaves, so a parent can never look more finished than its children actually are.

Overall
19%
Nodes
72
61 leaf items
Roots
5
top-level modules
Unspecified fields
46
required design fields still empty
Blocked
0
waiting on a decision
MAP-001Astra Dweep
In design
ZONE-001Mahakaal Citadel2 unspecified
In design
ZONE-002Brahma Bazaar3 unspecified
In design
ZONE-003Ashram of Forgotten Rishis3 unspecified
In design
ZONE-004Naga Jungle3 unspecified
In design
ZONE-005Rudra Canyon2 unspecified
In design
ZONE-006Sunken Mandap3 unspecified
In design
ZONE-007Sky Temple2 unspecified
In design
ZONE-008Pralaya River3 unspecified
In design
ZONE-009Agni Crater3 unspecified
In design
ZONE-010Temple of Creation3 unspecified
In design
In design
CHR-001Hanuman Disciple2 unspecified
In design
ABL-011Vajra Leap
In design
ABL-012Wind Dash
In design
ABL-013Mountain Resolve1 unspecified
In design
CHR-002Ravana Disciple2 unspecified
In design
ABL-021Tenfold Wrath
In design
ABL-022Battle Chant
In design
ABL-023King's Command2 unspecified
In design
CHR-003Sita Disciple2 unspecified
In design
ABL-031Astral Projection
In design
ABL-032Sacred Veil
In design
ABL-033Divine Sanctuary2 unspecified
In design
CHR-004Krishna Disciple2 unspecified
In design
ABL-041Sudarshan Guidance
In design
ABL-042Maya Pulse
In design
ABL-043Divine Strategy2 unspecified
In design
CHR-005Arjuna Disciple2 unspecified
In design
ABL-051Divine Focus
In design
ABL-052Eagle Eye
In design
ABL-053Perfect Shot2 unspecified
In design
WPN-ROOTDivine Weapon Families
In design
WPN-F01Surya Stambh
In design
WPN-F02Garuda Wing
In design
WPN-F03Indra Garjana
In design
WPN-F04Chandra Kiran
In design
WPN-F05Divya Netra
In design
WPN-F06Naga Fang
In design
WPN-F07Vajra Chakra
In design
WPN-F08Kala Danda
In design
WPN-F09Brahma Sutra
In design
WPN-F10Mahakaal Rudra
In design
SYS-ROOTGame Systems
In design
SYS-001Prana
In design
In design
BAR-001Shila-Stambh
In design
BAR-002Vajra Dome
In design
BAR-003Vana Barrier
In design
BAR-004Varuna Wall
In design
BAR-005Rudra Pillars
In design
SYS-003Legend Progression
In design
SYS-004Weapon Relics
In design
SYS-005Runes
In design
SYS-006Loot Economy
In design
In design
SYS-008Anti-Cheat
In design
SYS-009Netcode & Hosting
In design
SYS-010Kavach (Shield)
In design
SYS-011Safe Zone (Circles)
In design
SYS-012Combat Model
In design
In design
Not started
Not started
SYS-016LiveOps
Not started
SYS-017Matchmaking & Lobby
Not started
SYS-018Meta Loop & Seasons
Not started
SYS-019Akashic Codex
Not started
SYS-020Performance Budget
Locked
MODE-ROOTMatch Modes
In design
MODE-001Solo
In design
MODE-002Duo
In design

Zones require seven fields before they can leave design: visual references, traversal, combat style, loot density, risk level, verticality and secret areas. A zone with all seven empty reads as 7 unspecified, not as 0% — those are different problems and the tree shows both.