Project tree
The whole picture in one place. Map → Zone → Section → Landmark, and the same tree for characters, weapons and systems. Progress rolls up from the leaves, so a parent can never look more finished than its children actually are.
Overall
19%
Nodes
72
61 leaf items
Roots
5
top-level modules
Unspecified fields
46
required design fields still empty
Blocked
0
waiting on a decision
In design20%
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design20%
20%
In design20%
20%
In design
20%
In design
20%
In design
20%
In design20%
20%
In design
20%
In design
20%
In design
20%
In design20%
20%
In design
20%
In design
20%
In design
20%
In design20%
20%
In design
20%
In design
20%
In design
20%
In design20%
20%
In design
20%
In design
20%
In design
20%
In design20%
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design18%
18%
In design
20%
In design20%
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
In design
20%
Not started
0%
Not started
0%
Not started
0%
Not started
0%
Not started
0%
Not started
0%
Locked
100%
In design20%
20%
Zones require seven fields before they can leave design: visual references, traversal, combat style, loot density, risk level, verticality and secret areas. A zone with all seven empty reads as 7 unspecified, not as 0% — those are different problems and the tree shows both.