Asset registry

Every asset exists exactly once. Linking an asset to a second zone is reuse and is recorded as a link, never as a copy — that ledger is how Hard Rule #2 is enforced rather than merely stated.

Registered
20
unique assets
Reused
0
linked to 2+ entities
Orphaned
0
used by nothing
No budget
0
blocked on AR-011
IDAssetCategoryOwnerUsed byPolysLODStatus
AST-B001Shila-Stambh MeshBARRIER1 / 5000MISSINGNot started
AST-B002Vajra Dome MeshBARRIER1 / 5000MISSINGNot started
AST-B003Vana Barrier MeshBARRIER1 / 5000MISSINGNot started
AST-B004Varuna Wall MeshBARRIER1 / 5000MISSINGNot started
AST-B005Rudra Pillars MeshBARRIER1 / 5000MISSINGNot started

Why polygon budgets are empty

This is a known dependency, not an oversight.

Per-asset polygon and texture budgets cannot be assigned until a global performance budget exists — there is nothing to divide up. That document (05_ASTRA_Performance_Budget.md) is tracked as AR-011. Until it is written, this column will keep reading “no budget” rather than showing an invented number.