Prana

Universal life energy powering all divine technology. NOT mana, NOT stamina.

In designCRITICAL
Progress
20%
Identity
SYS-001
System
Owner
Unassigned
P0 · Foundation (2 months)
Assets linked
0
0 reference images
Design fields
2/2 specified

Design sheet

Required fields for a system. Empty means undecided, not zero.

DefinitionUniversal life energy powering all divine technology. NOT mana, NOT stamina.
Owner DocAR-009

Visual references

Concept art, mood boards, generated images and map sketches attached to this item.

No reference images attached. Add them here before art is commissioned — the asset pipeline reads from this list.

Assets required

Every asset here exists exactly once in the registry. Linking is reuse, not duplication.

Asset registry
AssetCategoryUsageStatusPolys
No assets linked yet.

Tasks

T-0004Write 06_ASTRA_Prana_System.mdCRITICALSPRINT

Design notes

AR-009 LOCKED.

CONSUMED BY: character abilities, barrier deployment, divine weapon firing, Ultimate Catalyst activation. NOT consumed by: running, jumping, climbing, reloading, healing, regeneration.

Starts at 100. Regenerates ~5 Prana per 10 s out of combat. Restored by Prana Crystal (50) and Prana Shrine (full, map objective).

Visual: turquoise. Never blue, never green.

Hard rule: Prana must always feel valuable — 'barrier now, or save it for my ability?' is the decision that creates depth.