Game Systems

Eighteen systems, all now defined by locked Action Required answers.

In designCRITICAL
Progress
18%
Identity
SYS-ROOT
Feature
Owner
Unassigned
P0 · Foundation (2 months)
Assets linked
0
0 reference images
Design fields
0/0 specified

Contents

20 direct children · 24 leaf items below this node

SYS-001Prana
In design
In design
BAR-001Shila-Stambh
In design
BAR-002Vajra Dome
In design
BAR-003Vana Barrier
In design
BAR-004Varuna Wall
In design
BAR-005Rudra Pillars
In design
SYS-003Legend Progression
In design
SYS-004Weapon Relics
In design
SYS-005Runes
In design
SYS-006Loot Economy
In design
In design
SYS-008Anti-Cheat
In design
SYS-009Netcode & Hosting
In design
SYS-010Kavach (Shield)
In design
SYS-011Safe Zone (Circles)
In design
SYS-012Combat Model
In design
In design
Not started
Not started
SYS-016LiveOps
Not started
SYS-017Matchmaking & Lobby
Not started
SYS-018Meta Loop & Seasons
Not started
SYS-019Akashic Codex
Not started
SYS-020Performance Budget
Locked

Visual references

Concept art, mood boards, generated images and map sketches attached to this item.

No reference images attached. Add them here before art is commissioned — the asset pipeline reads from this list.

Assets required

Every asset here exists exactly once in the registry. Linking is reuse, not duplication.

Asset registry
AssetCategoryUsageStatusPolys
No assets linked yet.

Tasks

T-0015Specify backend, store, entitlements and telemetryHIGHBACKLOG