Divine Barrier System
Five families. No sixth gameplay barrier will ever be added.
Design sheet
Required fields for a system. Empty means undecided, not zero.
| Definition | Five families. No sixth gameplay barrier will ever be added. |
| Owner Doc | Locked Action Required answer |
Contents
5 direct children · 5 leaf items below this node
Visual references
Concept art, mood boards, generated images and map sketches attached to this item.
Assets required
Every asset here exists exactly once in the registry. Linking is reuse, not duplication.
| Asset | Category | Usage | Status | Polys |
|---|---|---|---|---|
| No assets linked yet. | ||||
Design notes
AR-015 + AR-024 LOCKED. Five families only: Shila-Stambh, Vajra Dome, Vana Barrier, Varuna Wall, Rudra Pillars.
AR-024 permanently rejects fire / ice / electric / poison / damage-dealing barriers — they would increase balancing complexity and reduce readability.
Expansion is COSMETIC ONLY. 10–15 variants at launch, unlimited later.
PRODUCTION RULE: a cosmetic variant may change only visuals, audio and non-gameplay effects. It must NEVER change collision, dimensions, hitbox, deployment speed, health, lifetime or gameplay behaviour.
One gameplay blueprint per family; animation set, collision profile and VFX profile are shared. Deployment 0.4 s · ~400 HP · 30 s lifetime · 25 s cooldown. Max active: Solo 8, Duo 12.