Divine Barrier System

Five families. No sixth gameplay barrier will ever be added.

In designHIGH
Progress
20%
Identity
SYS-002
System
Owner
Unassigned
P0 · Foundation (2 months)
Assets linked
0
0 reference images
Design fields
2/2 specified

Design sheet

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DefinitionFive families. No sixth gameplay barrier will ever be added.
Owner DocLocked Action Required answer

Contents

5 direct children · 5 leaf items below this node

BAR-001Shila-Stambh
In design
BAR-002Vajra Dome
In design
BAR-003Vana Barrier
In design
BAR-004Varuna Wall
In design
BAR-005Rudra Pillars
In design

Visual references

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Assets required

Every asset here exists exactly once in the registry. Linking is reuse, not duplication.

Asset registry
AssetCategoryUsageStatusPolys
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Design notes

AR-015 + AR-024 LOCKED. Five families only: Shila-Stambh, Vajra Dome, Vana Barrier, Varuna Wall, Rudra Pillars.

AR-024 permanently rejects fire / ice / electric / poison / damage-dealing barriers — they would increase balancing complexity and reduce readability.

Expansion is COSMETIC ONLY. 10–15 variants at launch, unlimited later.

PRODUCTION RULE: a cosmetic variant may change only visuals, audio and non-gameplay effects. It must NEVER change collision, dimensions, hitbox, deployment speed, health, lifetime or gameplay behaviour.

One gameplay blueprint per family; animation set, collision profile and VFX profile are shared. Deployment 0.4 s · ~400 HP · 30 s lifetime · 25 s cooldown. Max active: Solo 8, Duo 12.