Mahakaal Rudra
High Risk / High Reward. Late game, very powerful, hard to control. Magazine 20.
Design sheet
Required fields for a weapon family. Empty means undecided, not zero.
| Weapon Class | High Risk / High Reward |
| Relic Slots | 4, always unlocked (Core / Control / Enhancement / Blessing) |
| Catalyst | One compatible Catalyst → Avatar State 30–60 s → returns to relic build |
Visual references
Concept art, mood boards, generated images and map sketches attached to this item.
Assets required
Every asset here exists exactly once in the registry. Linking is reuse, not duplication.
| Asset | Category | Usage | Status | Polys |
|---|---|---|---|---|
| Mahakaal Rudra ModelAST-W010 | WEAPON | Weapon mesh | Not started | — / 6000 |
Design notes
Class: High Risk / High Reward Late game, very powerful, hard to control. Magazine 20.
NO EVOLUTION TIERS (AR-023). Four Weapon Relic slots, always unlocked, filled by looting. One compatible Catalyst grants Avatar State for 30–60 s, then the weapon returns to its relic build.
Rarity affects spawn frequency and starting condition only — a common and a legendary of the same family can both reach Avatar State.
Shares one animation rig, attachment sockets, material system and shader pipeline with every other family.