Divine Weapon Families

Ten families. Weapon → 4 Weapon Relic slots (always unlocked) → Catalyst → Avatar State → reset at match end.

In designCRITICAL
Progress
20%
Identity
WPN-ROOT
Feature
Owner
Unassigned
P0 · Foundation (2 months)
Assets linked
0
0 reference images
Design fields
0/0 specified

Contents

10 direct children · 10 leaf items below this node

WPN-F01Surya Stambh
In design
WPN-F02Garuda Wing
In design
WPN-F03Indra Garjana
In design
WPN-F04Chandra Kiran
In design
WPN-F05Divya Netra
In design
WPN-F06Naga Fang
In design
WPN-F07Vajra Chakra
In design
WPN-F08Kala Danda
In design
WPN-F09Brahma Sutra
In design
WPN-F10Mahakaal Rudra
In design

Visual references

Concept art, mood boards, generated images and map sketches attached to this item.

No reference images attached. Add them here before art is commissioned — the asset pipeline reads from this list.

Assets required

Every asset here exists exactly once in the registry. Linking is reuse, not duplication.

Asset registry
AssetCategoryUsageStatusPolys
No assets linked yet.

Tasks

T-0014Name and brief the ten weapon familiesHIGHBACKLOG

Design notes

AR-023 LOCKED — THE EVOLUTION SYSTEM IS REMOVED FROM V1.

Evolution I and Evolution II no longer exist. They were a second progression layer that added complexity without depth, and they created a snowball: whoever found relics early got better handling, won more fights, looted more, got stronger.

The build now comes from the PLAYER'S CHOICES, not the weapon's tier: Weapon → find Weapon Relics → fill 4 slots (Core / Control / Enhancement / Blessing) → find Catalyst → Avatar State 30–60 s → returns to the relic build → match ends → reset.

All four relic slots are ALWAYS unlocked. Players fill them by looting. No progression, no account power, no level requirements.

AVATAR STATE IS THE ONLY TEMPORARY COMBAT ENHANCEMENT IN THE GAME.

TERMINOLOGY (AR-023): 'Weapon Relics' = gameplay attachments · 'Ancient Relics' = lore objects and world collectibles · 'Catalysts' = temporary weapon awakening.

Removed with the system: evolution UI, evolution XP, evolution balancing, evolution animation, evolution documentation.