Divine Weapon Families
Ten families. Weapon → 4 Weapon Relic slots (always unlocked) → Catalyst → Avatar State → reset at match end.
Contents
10 direct children · 10 leaf items below this node
Visual references
Concept art, mood boards, generated images and map sketches attached to this item.
Assets required
Every asset here exists exactly once in the registry. Linking is reuse, not duplication.
| Asset | Category | Usage | Status | Polys |
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Tasks
Design notes
AR-023 LOCKED — THE EVOLUTION SYSTEM IS REMOVED FROM V1.
Evolution I and Evolution II no longer exist. They were a second progression layer that added complexity without depth, and they created a snowball: whoever found relics early got better handling, won more fights, looted more, got stronger.
The build now comes from the PLAYER'S CHOICES, not the weapon's tier: Weapon → find Weapon Relics → fill 4 slots (Core / Control / Enhancement / Blessing) → find Catalyst → Avatar State 30–60 s → returns to the relic build → match ends → reset.
All four relic slots are ALWAYS unlocked. Players fill them by looting. No progression, no account power, no level requirements.
AVATAR STATE IS THE ONLY TEMPORARY COMBAT ENHANCEMENT IN THE GAME.
TERMINOLOGY (AR-023): 'Weapon Relics' = gameplay attachments · 'Ancient Relics' = lore objects and world collectibles · 'Catalysts' = temporary weapon awakening.
Removed with the system: evolution UI, evolution XP, evolution balancing, evolution animation, evolution documentation.