Mahakaal Citadel
Temple throne overlooking the island. Medium to long range. Sniper positions, vertical combat, heavy cover.
In designHIGH
Progress
20%
Identity
ZONE-001
Zone
Owner
Unassigned
P0 · Foundation (2 months)
Assets linked
0
0 reference images
Design fields
5/7 specified
Design sheet
Required fields for a zone. Empty means undecided, not zero.
| Visual References | Action required |
| Combat Style | Medium to long range. Sniper positions, vertical combat, heavy cover. |
| Loot Density | High |
| Risk Level | High |
| Verticality | Vertical — multi-level courtyards, watch towers, broken bridges |
| Secret Areas | Action required |
| Build Scope | One castle, one courtyard, two towers, one gate. NOT an entire fortress. |
Visual references
Concept art, mood boards, generated images and map sketches attached to this item.
No reference images attached. Add them here before art is commissioned — the asset pipeline reads from this list.
Assets required
Every asset here exists exactly once in the registry. Linking is reuse, not duplication.
| Asset | Category | Usage | Status | Polys |
|---|---|---|---|---|
| No assets linked yet. | ||||
Design notes
MAJOR POI (renamed from "Zone" by AR-021).
BUILD SCOPE: One castle, one courtyard, two towers, one gate. NOT an entire fortress.
STILL REQUIRED: visual references, traversal routes and secret areas. Built from reusable modular kits (Temple Kit shared across Citadel, Ashram and Temple of Creation).
Greybox before art. Built from modular kits shared across POIs.