Astra Dweep

Sacred island, ~1 km². TEN MAJOR POIs (not ten equal zones) connected by traversal terrain. 24 players, ~10 minute matches.

In designCRITICAL
Progress
20%
Identity
MAP-001
Map
Owner
Saahil Taggala
P0 · Foundation (2 months)
Assets linked
0
0 reference images
Design fields
5/5 specified

Design sheet

Required fields for a map. Empty means undecided, not zero.

Size Km~1 km² target (±15% after Greybox Validation)
Player Count24 (Solo: 24 individuals · Duo: 12 teams)
Drop ModelRandomized aircraft path each match
Traversal~60% of map. Roads, rivers, forest, hills, open fields, caves, bridges connecting POIs.
Minor P O Is20–30 unnamed landmarks (shrines, ruins, camps, caves, bridges)

Contents

10 direct children · 10 leaf items below this node

ZONE-001Mahakaal Citadel2 unspecified
In design
ZONE-002Brahma Bazaar3 unspecified
In design
ZONE-003Ashram of Forgotten Rishis3 unspecified
In design
ZONE-004Naga Jungle3 unspecified
In design
ZONE-005Rudra Canyon2 unspecified
In design
ZONE-006Sunken Mandap3 unspecified
In design
ZONE-007Sky Temple2 unspecified
In design
ZONE-008Pralaya River3 unspecified
In design
ZONE-009Agni Crater3 unspecified
In design
ZONE-010Temple of Creation3 unspecified
In design

Visual references

Concept art, mood boards, generated images and map sketches attached to this item.

No reference images attached. Add them here before art is commissioned — the asset pipeline reads from this list.

Assets required

Every asset here exists exactly once in the registry. Linking is reuse, not duplication.

Asset registry
AssetCategoryUsageStatusPolys
No assets linked yet.

Tasks

T-0002Answer AR-006: fix players per matchCRITICALSPRINT
T-0013Name and brief the ten combat zonesHIGHBACKLOG

Design notes

AR-021 AMENDS AR-006. Map is no longer locked at exactly 1 km x 1 km — it is a target of ~1 km² that may vary ±15% after Greybox Validation. Gameplay decides the final number, not the document.

Structure: 10 Major POIs (named landmarks that shape combat identity) + 20–30 Minor POIs (unnamed shrines, ruins, camps, caves, bridges) + connective traversal terrain.

Area split — Major POIs 38% · Forest 15% · Hills 12% · Rivers 10% · Open fields 10% · Roads 8% · Shrines and minor ruins 7%. Roughly 60% of the map is traversal.

GREYBOX VALIDATION IS MANDATORY BEFORE ANY ART PRODUCTION. Build the map in cubes and test landing, rotations, sniper sightlines, cover density, circle timing, traversal and match duration. Art starts only after it feels fun.

Scoping down the POIs cuts the estimate from ~4,000 props to 600–900 modular props.