Sky Temple
Floating gateway. Extreme verticality. Risk vs reward, strong observation points.
In designMEDIUM
Progress
20%
Identity
ZONE-007
Zone
Owner
Unassigned
P0 · Foundation (2 months)
Assets linked
0
0 reference images
Design fields
5/7 specified
Design sheet
Required fields for a zone. Empty means undecided, not zero.
| Visual References | Action required |
| Combat Style | Extreme verticality. Risk vs reward, strong observation points. |
| Loot Density | High |
| Risk Level | Very High |
| Verticality | Extreme — floating cliffs, suspension bridges, broken staircases |
| Secret Areas | Action required |
| Build Scope | ONE mountain temple connected by broken rope bridges. NOT floating islands — much cheaper, still memorable. |
Visual references
Concept art, mood boards, generated images and map sketches attached to this item.
No reference images attached. Add them here before art is commissioned — the asset pipeline reads from this list.
Assets required
Every asset here exists exactly once in the registry. Linking is reuse, not duplication.
| Asset | Category | Usage | Status | Polys |
|---|---|---|---|---|
| No assets linked yet. | ||||
Design notes
MAJOR POI (renamed from "Zone" by AR-021).
BUILD SCOPE: ONE mountain temple connected by broken rope bridges. NOT floating islands — much cheaper, still memorable.
STILL REQUIRED: visual references, traversal routes and secret areas. Built from reusable modular kits (Temple Kit shared across Citadel, Ashram and Temple of Creation).
Greybox before art. Built from modular kits shared across POIs.